


This forces exploration and happens regardless of speed. This is good, but I think Jeff's solution in NPP is even better: rather than a fixed number of turns, you have to reveal a certain number of special squares to trigger a feeling for the current level. I also think it's more realistic to get a feeling for the level after you've been on it for a while rather than after you've had a good look at a different level. About Variants Ladder Forum Competition Comic Screenshots Funnies Links. That still discourages stair scumming - because you'll be leaving each level before you've had chance to get a feel for it - but means that if you enter a level in a nasty situation (with OOD monsters or uniques), you don't get penalised for chickening out and dashing back up the stairs again. Angband FAQ Part Two (Spoilers) is available separately, however it is not up to date. Modified in most recent update: 1g, suggested by pelpel. Honestly, this whole argument (blaa blaa no saves, blaa blaa save scum.
fat fingering in general 11:25I make the feeling only appear after you've been on the current level for 2000 turns (each turn is a tenth of a move, at normal speed), but it will always appear, without the requirement to have been on the previous level for at least a certain number of turns. Currently maintained by James Andrewartha ().
