


There are a lot of different stacking bonuses you can get from various Talents and Azerite Armor that can swing the damage of Aimed Shot by a huge amount. We also think it’s cool to be able to use Disengage while channeling Rapid Fire, so now you can.Īimed Shot is a driving force behind a significant amount of the damage a Marksmanship Hunter deals. We’re changing that, and now it will behave like almost every other channeled spell that players cast, and will continue to damage a target, even if the target is no longer in line of sight. Most other channeled spells will continue to deal damage when your target runs behind a pillar and breaks line of sight, but Rapid Fire requires constant line of sight. Rapid Fire has had some usability problems in PvP.

This will work on a Concussive Shot from any friendly Hunter, not just your own Concussive Shot. Steady Shot will now increase the duration of Concussive Shot on the target by 3 seconds. Marksmanship plays best when you have distance from your target, so we’re emphasizing some of the tools that help you either move a target away from you, or keep your distance.īursting Shot has had its knockback range increased, can no longer be dodged, and snares targets for 6 seconds now. “One goal of ours for Marksmanship is proficiency in keeping targets at range in PvE and PvP situations. The following is a snippet of what Blizzard posted from the World of Warcraft forums: Now developer Blizzard has taken to the official World of Warcraft forums to elaborate on these changes, breaking things down by shot types.
#Wow 8.1 patch notea update#
World of Warcraft recently received a new update on the Public Test Realm, which brought the game up to version 8.1 and included some changes to the MM Hunters.
